A dizzying array of artworks by over fifty
creators, illustrated in a dynamic design that
challenges conventional art publications
Desktop computer technology and the Internet have
opened up new possibilities for artistic creation, distribution,
and appreciation. But in addition to projects that
might conventionally be described as new-media art,
there is now a wide spectrum of workunclassified
until this bookby practitioners not normally thought
of as "artists." Engineers, software programmers, biologists,
and architects, among others, are producing work on the
Internet that can only be described as "art." Or can it?
As rapid technological and scientific advances raise
new cultural, ethical, and moral issues, while the white
walls of the conventional museum or gallery seem to be
straitjacketing cultural development, Joline Blais and Jon
Ippolito confront our definition of art.The book explores
six strands of creation:
- Code as Muse: new artistic possibilities opened up by
computer programming
- Deep Play: new narrative forms and aesthetics of
computer games
- Autobotography: the rise of Webcam-based
performance art
- Designing Politics: seemingly real Web sites, used to
subvert commercial and political enterprise
- Preserving Artificial Life: a new biology established via
human-engineered viruses and other digital life-forms
- Reweaving Community: the emergence of an online
art world whose fugitive existence resists definition
Joline Blais teaches digital narrative and indigenous media at the
University of Maine, where she co-directs the Still Water program with
fellow New Media professor Jon Ippolito. Jon Ippolito is a former
Associate Curator of Media Arts at the Guggenheim Museum, where he
curated the first museum exhibition of virtual reality and founded the
Variable Media Network for preserving digital culture.
ALSO OF INTEREST:
Internet Art
Digital Art
New Media in Art
Creative Code
ISBN 0-500-23822-7
· 83/8" x 9"
· Over 350 color illustrations · 256 pages · ART / COMPUTERS